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Noah Posner firstname.lastname@example.org
Georgia Institute of Technology
Masters of Science Human Computer Interaction - Interactive Computing - (2016-2018)
Bachelors of Science Industrial Design - GPA: 3.63 Highest Honors- (2007-2013)
Bachelors of Science Mechanical Engineering- GPA 3.63 Highest Honors - (2007-2013)
Research Scientist 1, Georgia Institute of Technology, Imagine Lab (2014-Present)
•Design and fabricate digital and physical systems to collect, visualize and manipulate spatial data for urban planning.
•Design, prototyping, and iteration of tangible interfaces and interfaces for mobile apps, VR and AR.
•Responsible for in-house manufacturing. Build projects include 100+ ibeacons, compact weather sensor, drone photogrammetry for visualizing campus in 2020, interactive sandbox for gorilla data visualization increased interaction among students in Rwanda.
•Pilot, maintain and repair UAVs for aerial photography, videography and photogrammetry.
•Supervise train and manage design direction for students in builds of prototypes, brainstorming, and interfaces.
•Awarded a Research Teaching Fellowship to create and teach
ID 3803 Modeling Making & Rapid Prototyping in the School of Industrial Design
CS 8803 Physical Prototyping for HCI in the School of Interactive Computing
HMI Intern, Ford Motor Company, Product Development (Summer 2017)
•Design and fabricate a table top buck for demonstrating, testing, and developing cluster and steering wheel interaction.
•Collaborate with designers to create physical prototypes of possible future interactions inside the automobile.
Interactive Product Design Lab, Georgia Institute of Technology, Industrial Design (2012-2014)
•Guided and instructed student use of Lego Mindstorms, Arduino, RFID, basic electronics and circuit board assembly.
•Developed component database tracking system (SEED) used in the lab for project and tool management.
Design Engineer, Slingshot Product Development Group (2012, 2014)
•Designed products for manufacture, created CAD, test rigs and built prototypes, participated in brainstorming and ideation.
•Performed quality control checks on manufactured parts, obtained quotes and specific details for manufactured components, and managed projects and clients.
Bioinspired Material Design, Georgia Tech Manufacturing Institute (2014)
•Design visuals and prototypes to explore the development of high performance materials inspired by principles utilized by nature.
Research Assistant, Georgia Institute of Technology, GVU (2009-2013)
•Designed and built physical, electronic, and wearable prototypes for user studies for phd students.
•Created walking course that tracks users position for user studies.
•Conducted user studies in wearable computing and textile interfaces.
•Gave lectures, demonstrations, and workshops on 3D modeling and 3D printing.
Design Shop Assistant, Georgia Institute of Technology, College of Design (2009-2013)
•Monitored and maintained student and machinery health in the College of Design model shop.
•Instructed Architecture, Industrial Design and Engineering students on proper use of tools, technique, and materials.
•Maintained, repaired, operated, and developed curriculum for department laser cutters and 3D printers.
Game of Light: Modeling Diversity Through Participatory Interaction.
Clement Zheng, James Hallam, Noah Posner, Heydn Ericson, Matthew Swarts, and Yi-Luen Ellen Do. 2017. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 417-420.
The Light Orchard: an Immersive Display Platform for Collaborative Tangible Interaction.
Clement Zheng, James Hallam, Noah Posner, Heydn Ericson, Matthew Swarts, and Yi-Luen Ellen Do. 2017. The Light Orchard: an Immersive Display Platform for Collaborative Tangible Interaction. In Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers. ACM, New York, NY, USA,245-248.
Knowledge and Skills
Adobe Suite (Illustrator, Indesign, Photoshop)
3D modeling (Solidworks, 3ds Max)
Rendering (Photoview 360, Solidworks Visualize, Keyshot)
Rapid Prototyping (Laser cutting, 3D printing)
3D printing (operation, maintenance, theory)
Fabrication (Woodworking, Machining, Thermoforming, Casting)
Ideation & Brainstorming
Electronics Prototyping (Arduino, Processing, Soldering, SMT)
Unity (scripting, augmented reality, UI)
HCI Grad Student Council (2017-2018)
Interface between students and administration
Industrial Designers Society of America (2007-2013)
Vice president of student chapter
Involved with GT IDSA High School Outreach Program and IDSA Student Mentorship Program
Yellow Jacket Archery Club (2009-Present)
Advisor to Executive Board
2010, 2012 & 2013 United States Intercollegiate Championships
2010 - 2015 Collegiate Indoor Nationals
Model Making and 3D Printing, Guest lecture, Industrial Design first year students
Paper Prototypes, Guest lecture, CS6755 HCI Foundations
Physical Prototyping, Guest lecture, CS8803 Introduction to HCI
3D Printing, Teach and Learn, MS-HCI students
3D Printing on Campus, Lunch and Learn, School of Industrial Design.
Interactive Sword Workshop, Design and run, students with learning disabilities
Model Making and 3D Printing, Guest lecture, Industrial Design Summer Camp
Model Making and Iteration, Guest lecture, CS8803 Introduction to HCI